Animation 101 Showreel

Today I finished my showreel for Animation 101. My showreel included all of the animations I had created for the module and put them all into one big video. I was asked to put titles in front of all the animations and to loop them 3 times so that the audience understood completely and effectively what was going on. I successfully added the titles in front of every animation which I added to the video and also made a outtakes section at the end which included the animations I created that weren’t in the required tasks to do. There was only one problem which I ran into while creating my showreel, the problem occurred of the exported file being over 1GB in size which fills up my storage very fast.

Link To The Showreel

Learning Expressive Animations With The Techniques Of The Ball Bounce

Today I also learnt in class how to create and develop expressive and realistic looking animations by basing what I am creating of the real life versions. I learnt how to base the object such as a basketball bouncing on timings. By calculating how high, the weight and size of the ball and the force it is thrown at I can time how long it takes to bounce. By doing this I can also calculate the easing in and out of the ball as it speeds up and slows down. I can use this to apply to lots of different things such as other balls or human movement etc.. I also learnt about using the aspects of having the animation as a cartoon or more realistic. By having the animation as a cartoon I would have to express each action a lot more by having it squash and stretch for example. If I wanted to create it in a realistic fashion I would just use the methods above to observe how it would look then transfer and program it into a successful animation. I have already created 4 ball bounce animations off the top of my head and not really using the timing calculation effectively, so I am going to create some again and use the timings and weight extremely well so the animation will look just how it would in real life if the specific balls I use get bounced.Ball Bouncing

I also created a simple ball bouncing animation using hedge aspects to go along with it.

Beachball Bouncing In Maya

Today I finished of my 4th ball bounce practice. I created an animation of a beach-ball bouncing. I took into context the weight size and speed of the ball and used that to create an effective and realistic looking ball bounce animation. I knew that a beach-ball was filled with air so I had to create the animation so it looked like it sort of floated down when it hit the ground. I set the relevant key frames and previewed my animation multiple times until I successfully gave the illusion that it was a beach-ball bouncing.

Tennisball And Bowlingball Bouncing In Maya

Today I continued with the ball bouncing tasks and created a tennis-ball bouncing. I knew that the ball was small soft and light so I applied that onto the animation to create an effective tennis-ball bouncing animation. I knew that a tennis-ball bounced quite a bit so I watched a video along with my own knowledge of the ball bouncing so I could get the correct timings and bounces in correlation to the frames.

I also created an animation of a bowling ball bouncing, I also did research on this and I knew that a bowling ball was large, heavy and hard so I knew it wouldn’t bounce too much and fall quite quickly. I knew that a bouncing ball would have a lot of energy that they release into the ground when they hit it so i knew that it wouldn’t bounce too much alongside with the size, texture and weight of it.

Basketball Bouncing In Maya

Today I learnt about using cameras in maya and also how different balls are supposed to bounce. I created my own version of a basketball bouncing and I included a different camera angle which allowed the animation to look different from normal. I had the ball get squashed a tiny bit when bouncing and also roll when it had finished bouncing. I used a bouncing ball background to mirror the frames used to create an effective bounce animation.

Stop Motion Cube Stories

Today I created a stop motion animation story only using cubes. The story which I made consisted of 2 cubes, 1 of which a human and 1 a dog. I had these cubes run around and play happily together for a short while. I used blue tac and clay to make the cubes stand up for a more effective animation.

I had a first attempt at making this animation but I used props in order to do it. This wasn’t part of the task because you weren’t allowed to use props so I only created the beginning part of it because I didn’t realise it until after.

Ultimate Pendulum And Spider Tangents

Today I learnt about the ultimate pendulum and the spider tangents. Using what I learnt I had to create my own versions of these two animation methods on maya.

Firstly the ultimate pendulum consisted of an object moving across the screen with a pendulum attached. I had to create the movements that he pendulum would make as the object moved.

Secondly the spider tangent consisted of me creating an animation to show a spider spinning in circles on a web, I had to set rotation point on the animation in order to do this.

Moving A Sphere In A Pendulum Motion

Today I learnt about using pendulums in animation to create effective moving around an ark. I created 4 separate Maya animations for this. The first 2 which I created were made using my own method but didn’t look too smooth and finished. The first one just continued to swing but I created the other one to slow down efficiently to a stop to show what it would look like when losing energy. I didn’t use the rotation tool for these first 2 that is why they looked like they did.

I then created another 2 and used the rotation tool when setting key frames by doing this it created a much smoother and more accurate animation which managed to portray my pendulum movement well. This first one just continued to swing but I created the other one to slow down efficiently to a stop to show what it would look like when losing energy.

I also used stop motion effectively to create this pendulum method. I did the same as I did before by having one video with it constantly swinging and the other with the pendulum slowing down and stopping.

Bar Sheets And Storyboards

Today I learnt about using bar sheets and storyboards to plan out my animations on paper. Both of these methods are extremely effective because they allow me to plan exactly what I am going to do for my animation. I created a bar sheet for my stop motion animation about my cube moving with anticipation and followthrough. I planned it out to each frame so I knew exactly what to do when I came down to taking the shots for my stop motion animation.