Creating My Visual Representation Of Final Outcomes

Today, I attended an online lecture which aimed at keeping on track with how everyone was doing. I section within this lecture spoke about what I needed to create for my final sections on the Engagement Challenge module. This consisted of a visual representation of my final pieces of work. Previously I had already completed this and just used screen captures of my models and put them into a word docuement under their chosen heading. I decided to develop this and create a more visually pleasing method of creation for the visual representation. I decided to use the Bar blockout scene that was provided to me and I imported all of my object FBX files. These all were moved around accordingly to how I wanted them within the scene and I set up a camera to fly around the room portraying all of the props I had done in their completed form. I feel as though this was a really effective way to portray my work because it showed everything I had created in one place and where they were supposed to be used, sort of as a little preview. I am really happy with how this turned out and below you will find the link to this video.

Link to my Visual Representation Of Final Outcomes.  

I recieved a great link to help me with texturing for 3D design by my client Stephen too which can be found here!

Working On My Secondary Brief For Engagement Challenge

When I was looking for briefs for my Engagement Challenge module I contacted a ton of different people. A lot I didn’t get responses from or weren’t available to help at the time, when I organised my brief with the Animation 3rd years I got another reply from a family acquaintence who worked with Team Ineos. This brief consisted of me designing 2-3 logo’s for the teams e-race events. One of which could have been done with motion graphics to allow for movements. There were required fonts consisting of Helvetica and DIN along with 5 colours to use as a colour scheme for the logos. I didn’t manage to start working on this until I had worked on my first brief for a while but now that I have worked through this too I will include my design processes below.

Here is ons of the Team Ineos Logo’s (Horizontal):team-ineos-logo

Here is ons of the Team Ineos Logo’s (Stacked):

loh

Thumbnailing 

I started out my production with drawing out some basic designs for logo’s which I could create that signified e-Race withchosen visuals and aesthetics. I drew out a lot acquiring feedback from my family to which looked or suited the best. After a lot of picking and choosing I decided on 4 designs which I really liked, these are found being underlined in the image below. I feel as though these designs match the brief the best and allow for a visually pleasing design for the eye.

Here is my thumbnailing for the e-Race logo:

Team Ineos e-Race Thumbnailing

Logo 1

This logo consisted of huge similarities to the original Team Ineos logo. I added more lines to the seperation area and changed the wording to read e-Race. I applied the same effect which the ‘O’ had on their logo to the ‘C’ and allowed the colours and the rest of the text to flow throughout the design.

Here is my Adobe Illustrator set up of Logo 1:s1

Here is my 1st design of Logo 1:e-Race Logo 1 Colour Scheme 1

Here is my 2nd design of Logo 1:e-Race Logo 1 Colour Scheme 2

Logo 2

This logo consisted of a more unique and custom look. I made the end of the ‘e’ a wifi symbol and just tranformed and moved around some other sections of the logo design. I again applied the same effect which the ‘O’ had on their logo to the ‘C’ and allowed the colours and the rest of the text to flow throughout the design.

Here is my Adobe Illustrator set up of Logo 2:s2

Here is my 1st design of Logo 2:e-Race Logo 2 Colour Scheme 1

Here is my 2nd design of Logo 2:e-Race Logo 2 Colour Scheme 2

Logo 3

This logo consisted of another custom look, this however was a stacked version of the Team Ineos logo instead of a horizontal version like the other two designs of mine. I made the lines in the centre look like a connectivity bar to keep the theme of ‘Electronic’. Copying my design before I applied the same effect which the ‘O’ had on their logo to the ‘C’ and allowed the colours and the rest of the text to flow throughout the design.

Here is my Adobe Illustrator set up of Logo 3:s3

Here is my 1st design of Logo 3:e-Race Logo 3 Colour Scheme 1

Here is my 2nd design of Logo 3:e-Race Logo 3 Colour Scheme 2

Logo 4

This logo consisted of an overlapping look. I made the internet symbol out of shapes in Adobe Illustrator and applied the wording to the front and back of the imagery. I assigned the ‘e’ to the back of the logo while having everything else infront. The last thing I did for this was make the outline holding the ‘Race’ section a little translucent so you could make out the ‘e’ clearly in the background so I wouldn’t lose any design features through my production.  Following the last design I applied the same effect which the ‘O’ had on their logo to the ‘C’ and allowed the colours and the rest of the text to flow throughout the design.

Here is my Adobe Illustrator set up of Logo 4:s4

Here is my 1st design of Logo 4:e-Race Logo 4 Colour Scheme 1

Here is my 2nd design of Logo 4:e-Race Logo 4 Colour Scheme 2

 

Finally, I really enjoyed creating these logo’s it was something different that I hadn’t really touched on before with Animation. It was a good experience working with the restrictions along with keeping the design similar to the original Team Ineos logo. I feel like I have done a good job with these designs and I am just waiting for feedback on them to see if there is something to do to improve them or if everything is alright!

Creating My Visual Representation Document And Writing The Evaluation

For my last few documents I had to portray what I had made along with write up an evaluation with the length of 1500 words to finish. Below I will talk about each of these parts.

 

Visual Representations

For the Visual Representation I create a word document and wrote a small informative paragraph above the visuals explaining what this document was. Below that I had headings for each of the individual props I had to make along with a nice screen capture of them from there best angle. I believe this portrays my work the best because it allows any audience to see the basics of what I have done without having to download all of the files to view it from all over. I tried to create gif’s of the images as a turnaround for my objects but I couldn’t get it to work on the document so I just stayed with the screenshots.

 

1500 Word Evaluation

For my Evaluation I talked in depth as a walkthrough throughout my production on the brief talking about processes I went through and learning curves in detail. It was a lot to write but I found it quite eadsy to just speak abou what I uncovered and how it has effected my learning up until this point. I also included how I felt at certain points and how I felt overall after it was all completed. This was all written a word document saved into the Engagement Challenge section.

Adding Onto The Final Section Of My Research File

Today, I moved back over to my Research File and filled in the final section. This section was all to do with my development through the briefed work and how I got along with it all. This followed through my ideas, research, references, planning, prototypes, advanced prototypes and finally the final product. I talked in depth about all of these and made sure to include visuals along the way which would act as help for the audience reading it because they can see the work I produced at the stages it was mentioned. I am really happy with how this document turned out, the only things in which I am unsure about with it is firstly I think some of the imagery is a bit blurred and the embedded videos don’t seem to work. I will look into fixes for these and try to get it all up and running again perfectly and better than it already is.

Creating The Final Prop A Slot Machine

Today I also started my final prop which was a 1960’s style Slot Machine. I again had to create this on Maya with the same rules as all the previous designs. I did some research to no prevail but thankfully my clients had a good image to reference found on their pinterest board located here. This is a nice design to follow for this prop you can find the image below. This image is really helpful and good to use as reference because it has a lot of features included on it along with the old fashioned style. Even though I won’t copy this exactly I will use parts of this design in order to create my version.

ref

Firstly, I went over to photoshop and designed the different sections, I included a base colour for the front along with a section with the numbers on it in order to achieve the slot machine look. On the left is the base texture and on the right is the one with the 3 sevens on it.

 

Next I moved over to Maya and started creating my Slot Machine. I started this by using a polygon cube and adding splicing points to morph my design. I managed to get the screen and the coin deposit secion complete in this first bit but I will have to add the next few parts externally. Below you can see my progress so far. p1

Afterwards I moved onto texturing the sections which I had completed for my slot machine, it turned out quite well and this has allowed me now to see where the extra detail can be added throughout the design. Below you can see this process.p2

Following this I started to add my detailing to this design I included my 7’s texture along with a handle and spinners onto the slot machine. I also added a light for the top and boardered off the prop with metal edges. Belo w you can see it all put together.p3

Finally, I added my slot machine to the pub blockout and transformed it to reach the right size. Below you can see my slot machine in the pub blockout. With this set up I had finished with this prop.

final

Overall I really like designing this slot machine, it challenged me a lot by using all of the tools and methods in which I had used earlier to create this final product. I feel as though it doesn’t 100% meet what my clients wanted but I will hopefully get feedback for it and do the necessary changes once I find them out.

After uploading all of my designs I will need to message my clients and also find out what they think of my designs for the props overall and if I need to do any fixes, changes or remakes I will carry out what needs to be done in order to reach their desired final outcome they are hoping for.

Creating The Door For My Brief

I also created the door to the bar for my brief today too, I again used the 1960’s style to desgin this and I found an image which represented this perfectly. I have contained it below and I am going to be using this image for my reference with creation on Maya.ref

My textures which would be contained on this door consist of my wooden texture, gold texture and glass texture. The image above is quite a simple design and it will allow for me to create quite a nice digital version of it.

I started off with a polygon cube in Maya to create this design, I transformed it into the shape of a single door and created this with the splicing tool. With these indents I am able to morph my door into that shape in the image. P1

Adter my first initial transform and movce around of my door below is what I came out with, it has the right indents added to it in the correct locations and is now taking the shape of a door quite well. p2

I had to add a door handle seraratley so I created what you can see below using a polygon cube, with this created I could add in onto the correct location on my door. p3

Here is a screen capture of my door so far with the indents and the handle added onto it, I also added some hinges on the other side of the door which you can’t see in this image but they are there to increase the overall realism of the design.

p4

Finally, I added the textures to my door and also measured it up against the pub blockout in order to get the sizing and position correct. I have provided both of these imaged below. I feel like the design fits really well with the scene and it will match the rest of my props well. I am glad it also fits nicely into the door frame which was blocked out for me.

Overall I loved how this door came out, I am glad it looked a little different from the reference image because it has allowed for a more simplistic design which will fit into the scene well and not stand out too much but act as a nice background visual. With this I hope if anything needs changing my clients will be happy to give me feedback for me to improve it to their expectations and ideas towards their scene.

Creating Lights For The Maya Modelling Brief

Today I started another design which consisted of creating the room lights for the scene. These again had to fit into the style of the 1960’s and I did some research to find soem viable options to use as a reference for my created design. Below is the image I used to base my work off, it had to be a ceiling light and I feel as though this matches the theme well because of the old casings and metal around the lighting set. I will follow the small lights found in this but simplify it in order to create the most realistic effect I can.ref

Next I moved over to photoshop in order to create the bulb texture, this was going to just be a pale yellow texture created in the same way as my other few previous textures. Below I have provided a sceen capture of what this texture I made looks like.

P1

After this I moved over to Maya and started to create the basis of my lights. Unfortunatly I missed a lot of chances to get screen captures during the creation of this prop but I have the end tests and what I did to get the best effect with what I created. After creating a polgyon sphere I transformed it into a hollow half sphere shape. I grabbed some of the centre handles and created a strip going upwards to act as what would latch onto the ceiling which you can see below.

p2

I also did the same for the inside which you can see below too. I created another sphere and transformed it sideways to become longer and to look like a light bulb. I placed this into the inside section of the light casing and the overall product was done.

p3

For the textures I used my new lightbulb texture along with my older metal texture. For the bulb I increased the incandescence which is the emission of electromagnetic radiation (including visible light) from a hot body as a result of its temperature. I did this to stimulate the light emitting out of the bulb. I also applied my metal textures to the inside and out of the sticking out parts of the casings. And finally I applied the light texture onto the casings but made it a tiny bit transparent in order for the prop to act as a real ceiling light. p4

Overall I like how this prop came out, it has quite a simple design which I feel will work well with the scene as lights fore inside of the bar because they don’t draw too much attention to themselves. I just hope my clients like the design too.

 

Creating A Beer Bottle For My Brief

Today I also started another task that was set on my brief and it consisted of making a beer bottle. This would go along with my design of the beer glass and create an item set like the pool table ones before. It again had to be in the style of 1960’s and this post will go through my processes of how I created it. Below you can see the image which I have based my design off, this image matches the theme correctly because it is an old beer glass from around the 1960’s.

ref

Firstly, I went over to photoshop and created the texture for this design. It consisted of the same colour scheme which is in the reference image above along with the same texturing as my previous beer glass had. Below you can see this texture.p1

I moved over to Maya then started to splice up my polygon cube in order to achieve the desired shape and effect which was in the reference picture. I used the same methods as for my previous task on the beer glass in order to create the right shape with the least amount of polygons. I had some trial error with this model too and you cann see my first and second attempt in the image below. I had an issue with the lighting acting differently on the objects sides but I quickly figured out why, which was to do with the original facings of the side. I made sure it didn’t happen on my second attempt. Below you can see the spliced cube transformed into the beer bottle. p2

I finally moved onto texturing my model, again it was glass so I made sure to meddle around with the UV’s and texture settings in order to achieve that successful glass feel to my design. After a lot of altering I managed to get that right effect. Below you will be able to see my beer bottle in the project window along with its rendered version.

Overall I enjoyed creating this design too, after creating the beer glass it taught me new skills and techniques to apply to this design and allow me to have a much easier and enjoyable experience while creating it. I have got a good grip now on how the polygons work now when wanting to create depth in an object and I feel as though if the pool table isn’t up to the clients specifications I have a really good chance now of creating it to the best of my abilities by applying what I have learnt today onto that design.

Creating A Beer Glass For My Brief

Today I started a new task which was specified on my brief and it consisted of making a beer glass. It again had to be in the style of 1960’s and this post will go through my processes of how I created it. Below you can see the image which I have based my design off, this image matches the theme correctly because it is an old beer glass from around the 1960’s.ref

Firstly, I decided to create my beer glass texture, I spoke to my client and they said they would like my texture to be a solid version of glass with no opacity. With that in mind I moved over to photoshop and created what you can see below. I wanted to make sure it was clear enough so anyone looking at it would understand that it was meant to be a clear glass texture. p1

I then moved over to Maya and started to build the basics of this glass. I started by adding all the splicing points onto a polygon cube which would be needed for the shape transform later on. Below you can see my spliced cube.p2

Next I moved onto transforming this spliced cube into the right form and shape in order to simulate that beer glass which I had used as my reference further up. This took a while to do and was quite fiddly getting everything in the right places. I also applied my texture which I had created onto my beer glass. I had a testing phase where I found out that my texture wat too blue so I remade one which you can see below that is more pale. Below you can see what my transformed cube looks like along with the texture re-created. p3

After seeing this I also saw something wasn’t right I went around my mug connecting the handle to the original shape and finally making it a little translucent. I am really pleased with how these final changes came out and below you can see the final outcome and the render of my beer glass.

Overall I really enjoyed creating this prop after learning the best way how to do it, I had a lot of trial and error throughout and I am glad this happened because it allowed me to leanr and improve from my first attempt at this beer glass.

Creating A Pool Cue And Pool Balls On Maya

Following my previous model of a pool table yesterday on maya, I followed on by creating the cue and the balls for the table. With these props done I had wrapped up all the assets for the pool table area on the brief. I based my creations of the designs below and I will also go through my processes below.

Pool Cue:

Even though I didn’t follow this desingn exactly there are sections of it which I did use for my design too to amplify the effect of the 1960’s setting.

rf

Firstly, I started off with the pool cue. This consisted of starting off with a cylinder which had some transform polygons within it. I transformed the cue to a corrext shape before carrying on with any more detailing to the design. p1c

After the transforming I applied some more detail to my design. I used the image which was my reference from above and I added a small tip on the cue along with a rubber stopper on the other end. I did these by splicing the tops and bottoms of the shape to achieve the desired effect.

p2c

Below you can see an updated version of my cue, the image has been flipped onto its side but this is what my basic design looked like. p3c

I then went onto comparing the cue size to my pool table, I had to increase the size of my cue a lot to get them both to corresponding sizes but below you can see the size comparisons after altering. p4c

Finally I moved onto texturing my cue, I used the dark glossy texture which had been left behind from when making the pool table. I applied it onto the cue along with darkening the end off it for a grip effect. I also re-used my metal texture for the ends of the cue to simulate rubber, along with that I got rid of any reflection that would act on them including making the overall texture darker. Below you can see my finished cue.

p5c

 

Pool Balls:

I used this image because it includes all the colours in which I need to create for the balls in maya. Along with that it is a set from the 1960’s so it fits into the theme perfectly too.

ref

Firstly, I went over to photoshop and modified my gold texture from the other day, this could also be used for a yellow pool ball so I went into photoshop and painted over the design creating a white, red and black version of this on the same file and exporting the images. Below you can see my other colours.

 

Afterwards I went into maya and created the balls. This was really quick and I was able to scale them accordingly to the table and cue before reaching what they looked like in the image below.

b4

Following that I went over to the UV’s and made sure they were large enough to be able to portray a little bit of texture and a little colour difference, with it this large I found out that it would create a nice visual for the pool balls. b5

Finally, below is all the balls textured with the colours which I had created in photoshop. I have created the 4 balls with the colours of the red, yellow, white and black like it was stated to do on the brief. There is a subtle colour change when glancing at the balls which I really like and I am happy with my creation.b6

 

Overall I really liked creating the pool cue and pool balls today, after yesterday and struggling with the pool table it was a lot nicer today to have something nice and relaxing to create which didn’t need too much modifying to its original state. I really like the way these turned out and I hope my clients do too, I have got the hand of the texturing methods which they were looking for. Now I am just waiting on the feedback from my creations after I have uploaded them to see if there is anything to adjust.