Today I decided to add the water onto my scene, this would consist of filling the lake, ocean and river. I did this by using the tactics, and methods of creating water and waves from this video: ‘Water Shader‘.
Firstly I created the basic plance for my water which stretched across the whole river which can be viewed below. This started off as just a basic texture.
Next I added a Arnold surface texture to the plane which was done using the hypershade menu which can be viewed below along with the example of my object design at the top right. I changed some of the settings in order to make the material see through and reflective so that it would act like water does in real life.
Afterwards I added the water displacement texture onto the material which allowed me to create waves and indents into my texture. I set this up accordingly with the section that I was filling in out of the river, lake and ocean. This can be viewed below.
The shot below is my initial water look from above, after seeing this I did some modifying in order to make the water look like it was flowing and not just still. To do this I had to rotate and transform the plane until it looked right.
Below is the shot of my finished river, I really liked how the bank of the river was showing partially along with the bed being covered because of the angle I shot it from. With this the reflection ontop of the water makes the scene look lifelike.
Below is a capture of the ocean I created, for this I recoloured the water texture in order to achieve a blue look over the top. However this changed the looks of my river and lake with that blue effect. That got rid of the realism that was contained in them as you will see below.
Below is the lake which I created, I feel as though the water should be more colourless than being that bright a blue. To fix this I will have to re-create another water texture in order to have two separate colours for the different parts in my scene.
Here is a shot from a different angle covering all 3 of the water sources in the shot. Again with the river the darker blue deletes the realism of the water, the ocean got away with it because the underneath was sand so the colour got diffused by that but with the soil that doesn’t happen unfortunately.
Here is a nice visual which I took of my scene from another angle of the river, this shot brings the most of the realism out of my scene which I love and will remember to use for my camera in the final piece. This is also before the river colour changed so I will make sure for next time I will edit what I have done and restore the original colours efficiently to the river and lake to allow the separation from the oceans colours.
Overall I enjoyed adding the water onto my landscape, it allowed my scene to contain that more realistic and life like feel to it. I did a lot of fiddling around with it by changing the colours of the water and sizes of waves. I feel as though the colourless version was a lot nicer than the deeper blue, along with the lower angle shots looking nicer than the higher angles which I will take into consideration when setting up my camera angles. I also noticed I will have to do some modifying to the original landscape in order for the water to fit into the scene correctly and not looking glitched when exported.